See also: Head First Design Patterns: Building Extensible and Maintainable Object-Oriented Software, 2nd Edition, by Eric Freeman and Elisabeth Robson, 2021
Fair Use Source: B000SEIBB8 (GoF), https://learning.oreilly.com/library/view/design-patterns-elements/0201633612
Design Patterns: Elements of Reusable Object-Oriented Software, 1st Edition, by Gamma Erich, Helm Richard, Johnson Ralph, Vlissides John
“Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities and pitfalls of object-oriented programming, and the remaining chapters describing 23 classic software design patterns. The book includes examples in C++ and Smalltalk.” (WP)
“It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. The authors are often referred to as the Gang of Four (GoF).[1]” (WP)
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Editorial Reviews
Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it’s not a tutorial but a catalog that you can use to find an object-oriented design pattern that’s appropriate for the needs of your particular application–a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs
Book Details
- ASIN: B000SEIBB8
- Publisher: Addison-Wesley Professional; 1st edition (October 31, 1994)
- Publication date: October 31, 1994
- Print length: 568 pages
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