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Manning Publications

See also Java Bibliography, JavaScript Bibliography, Python Bibliography

Manning publishes the best quality IT books in the industry.

Manning is an independent publisher, providing computer books for software developers, engineers, architects, system administrators, and managers. Our books also cover topics for young programmers, students, and occasionally children.

summary

Manning is an independent publisher of computer books and video courses for software developers, engineers, architects, system administrators, managers and all who are professionally involved with the computer business. We also publish for students and young programmers, including occasionally for children. We are an entirely virtual organization based on Shelter Island, New York, with many staff working from far-flung places like Manila and Zagreb.

company character

“Independent” means we are not owned by a large corporate entity and are free to make decisions without bureaucratic overhead. That has allowed us to innovate and be flexible and to quickly adjust what we do as we go. We were the first by several years to sell our books as unprotected PDFs, something that later became commonplace. We were the first to start selling books before they were finished, in the Manning Early Access Program. This gave our readers access to our content as soon as it was readable, and this too has become common in the industry. And it means we are thinking every day about new ways to satisfy our customers, some of which we hope you will be pleased to discover in the not-too-distant future.

how we improve

We published our first book in 1993 and have been learning from our successes, and even more from our mistakes, ever since. Every new book teaches us something that helps us improve:

  • How to choose the topics we publish on
  • How to find the right authors for each book
  • How to help authors write the best books they can
  • How to ensure the content is valuable and easy to learn
  • How to let readers know about our content

book series

We publish standalone titles as well as the following book series:

  • Hello!
  • In Action
  • In Practice
  • In Depth
  • In a Month of Lunches

availability

Readers can access our books through the Manning Early Access Program, O’Reilly Learning (formerly Safari Books Online), and iBooks. Print copies, wherever they are bought, come with free electronic versions in PDF, ePub and Kindle formats. With your print copy in hand, register it on the Manning site and you can download the digital versions from your account.

At this time, our eBooks are available only from Manning.com and Apple’s iBookstore.

https://www.manning.com/manning

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Operating systems (OS)

An operating system (OS) is system software that manages computer hardwaresoftware resources, and provides common services for computer programs.

Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor timemass storage, printing, and other resources.

For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware,[1][2] although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer – from cellular phones and video game consoles to web servers and supercomputers.

The dominant general-purpose[3] desktop operating system is Microsoft Windows with a market share of around 76.45%. macOS by Apple Inc. is in second place (17.72%), and the varieties of Linux are collectively in third place (1.73%).[4] In the mobile sector (including smartphones and tablets), Android’s share is up to 72% in the year 2020.[5] According to third quarter 2016 data, Android’s share on smartphones is dominant with 87.5 percent with also a growth rate of 10.3 percent per year, followed by Apple’s iOS with 12.1 percent with per year decrease in market share of 5.2 percent, while other operating systems amount to just 0.3 percent.[6] Linux distributions are dominant in the server and supercomputing sectors. Other specialized classes of operating systems (special-purpose operating systems)[7][8]), such as embedded and real-time systems, exist for many applications. Security-focused operating systems also exist. Some operating systems have low system requirements (i.e. light-weight Linux distribution). Others may have higher system requirements.

Some operating systems require installation or may come pre-installed with purchased computers (OEM-installation), whereas others may run directly from media (i.e. live cd) or flash memory (i.e. usb stick).

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Udemy

See Dr. Angela Yu, Udemy’s best instructor: 100 Days of Code – The Complete Python Pro Bootcamp

Udemy, Inc. is an American massive open online course (MOOC) provider aimed at professional adults and students. It was founded in May 2010 by Eren Bali, Gagan Biyani, and Oktay Caglar.

As of February 2021, the platform has more than 40 million students, 155,000 courses and 70,000 instructors teaching courses in over 65 languages. There have been over 480 million course enrollments. Students and instructors come from 180+ countries and 2/3 of the students are located outside of the U.S.[3]

Students take courses largely as a means of improving job-related skills.[4] Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.[5] As of 2021, there are more than 155,000 courses on the website.[6][3]

The headquarters of Udemy is located in San Francisco, California, with offices in Denver, Colorado; Dublin, Ireland; Ankara, Turkey; Sao Paulo, Brazil; and Gurugram, India.[7]

(WP)

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Software design pattern

In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.

Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Patterns that imply mutable state may be unsuited for functional programming languages, some patterns can be rendered unnecessary in languages that have built-in support for solving the problem they are trying to solve, and object-oriented patterns are not necessarily suitable for non-object-oriented languages.

Design patterns may be viewed as a structured approach to computer programming intermediate between the levels of a programming paradigm and a concrete algorithm.

In a recent review study, Wedyan and Abufakher investigate design patterns and software quality and conclude: “Our study has shown that the primary studies provide an empirical evidence on the positive effect of documentation of designs pattern instances on program comprehension, and therefore, maintainability. While this result is not surprising, it has, however, two indications. First, developers should pay more effort to add such documentation, even if in the form of simple comments in the source code. Second, when comparing results of different studies, the effect of documentation has to be considered.”[1]

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Integrated Development Environment (IDE)

“An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editorbuild automation tools and a debugger. Some IDEs, such as Visual Studio, NetBeans and Eclipse, contain the necessary compilerinterpreter, or both; others, such as SharpDevelop and Lazarus, do not.” (WP)

“The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class hierarchy diagram for use in object-oriented software development.” (WP)

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Go Programming Language History Software Engineering

Google’s Go Programming Language (Golang) Invented by Robert Griesemer, Rob Pike, and Ken Thompson – 2009 AD

Return to Timeline of the History of Computers

The Go programming language was developed at Google starting in 2007. It was completed and introduced to the public in 2009.

Go is a statically typedcompiled programming language designed at Google[14] by Robert GriesemerRob Pike, and Ken Thompson.[12] Go is syntactically similar to C, but with memory safetygarbage collectionstructural typing,[6] and CSP-style concurrency.[15] The language is often referred to as Golang because of its domain name, golang.org, but the proper name is Go.[16]

There are two major implementations:

A third-party transpiler GopherJS[22] compiles Go to JavaScript for front-end web development.

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